- Industry: Software
- Number of terms: 4366
- Number of blossaries: 1
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A combination of several Maya commands that have been saved to the shelf, hotkey, or marking menu. Macros are time-saving tools that allow you to take repetitive tasks and combine them into a single button.
Industry:Software
A particular texture that can be applied to an object. UV sets are required in multitexturing, when different textures, each with a different UV layer, need to be applied to a surface. For example, if you create a brick wall and want to layer spray paint on top, you can use one texture for the bricks and one texture for the paint using a layered texture.
Industry:Software
In UV modeling, a tool that lets you drag or smudge the layout of UVs, thereby providing a more artistic and free-form way of manipulating the layout of UVs.
Industry:Software
A tool that saves an image of the current UV layout (as seen in the UV Texture Editor's 2D view). You can paint on this image in a painting program or image editor.
Industry:Software
The number of edges connected to a single vertex. This number is used as a selection criteria for tools such as the Select Edge Loop Tool.
Industry:Software
The quantity of an attribute (such as color) that has direction (X, Y, Z) as well as magnitude.
Industry:Software
A rendering method that creates stylized renderings (for example, cartoon, tonal art, line art, hidden line, wireframe) in various bitmap image or 2D vector formats.
Industry:Software
In general, a point in 3D space. In polygonal modeling, a corner shared by two or more polygonal faces.
Industry:Software
In polygonal modeling, a normal associated with a vertex that is used for the calculation of the curvature of the surface at that particular vertex.
Industry:Software