- Industry: Software
- Number of terms: 4366
- Number of blossaries: 1
- Company Profile:
In film and video compositing, the display, recording, or playback speed at which motion appears natural. In NTSC, real time is 30 frames per second; in PAL, it is 25 frames per second.
Industry:Software
A handle available at the origin of a character for translation and/or rotation of the character. When a character is redirectable, you can change the translation and orientation of its already established animation (for example, during motion capture).
Industry:Software
A window that lets you manage the file and proxy references within a scene.
Industry:Software
Bookmarks that display a specific subset of the references in the current scene.
Industry:Software
In rendering, the simulation from images of background reflections onto reflective surfaces. Reflection mapping is a faster alternative to raytracing, but it can only approximate relatively simple reflections (such as an image of the sky), or enhance the reflectivity of metallic surfaces.
Industry:Software
In general, the bending of light as it travels through dense transparent material such as glass or water. In rendering, the simulation of refraction, which requires raytracing.
Industry:Software
A window that provides a single place to work with relationships in Maya. A relationship is a collection or grouping of objects or components for sets, deformer sets, character sets, partitions, display layers, shading groups, and light linking.
Industry:Software
The state where an object is moved relative to its current position.
Industry:Software
The process of separating objects into layers, then producing a different image for each layer. Render layers help you to render objects separately, create multiple images for each frame, or organize output for easier import to compositor software.
Industry:Software