- Industry: Software
- Number of terms: 4366
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In dynamics, an instantaneous force, with magnitude and direction, applied to a rigid body at the local space position. The higher the impulse value, the greater the magnitude of force.
Industry:Software
In film and video post-production, a video signal that is not of sufficient quality to be used by the broadcast industry.
Industry:Software
In character animation, an object that influences the shape of smooth skin. For example, an influence object would be required to simulate a bicep or elbow. Also known as envelope assignment
Industry:Software
In film and video production, the beginning of a video edit, indicated by an eight-digit time code.
Industry:Software
A node that provides input to the selected node. Also known as upstream connection.
Industry:Software
A node with connection feeding into a selected node. Input nodes must be evaluated by Maya before the selected node itself is evaluated.
If caching is on, Maya can use the information stored in the cache rather than re-evaluating the input nodes each time. Also known as upstream node.
Industry:Software
The same object, displayed multiple times. Changing the shape of this object changes the shape of all of its instances. Instancing an object saves system memory, and is useful to display an object multiple times while maintaining its exact properties.
Industry:Software
In assets, an interface is the set of published attributes on a container. The interface defines the input and output expectations for that container.
Industry:Software
In toon shading, a type of toon line that shows where objects overlap other objects or where they intersect themselves. For example, toon eyeballs can be created by sticking spheres into a head and using the intersection lines created.
Industry:Software
The node of any hidden object. The default cameras top, front, side, and persp are invisible nodes, along with any nodes explicitly hidden using Display > Hide.
Industry:Software