- Industry: Software
- Number of terms: 4366
- Number of blossaries: 1
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point that controls the shape of a deformable object. Examples of control points include NURBS control vertices (CVs), polygonal vertices, and lattice points. An object must have control points to be deformable.
Industry:Software
In modeling, a point that controls the shape of a NURBS curve or surface. It is displayed as a small filled box. Also known as control point.
Industry:Software
Uses a color set to apply color to user- selected vertices. Color per vertex rendering can produce rich lighting and color effects, typically much faster than with texture mapping.
Industry:Software
In toon shading, a type of toon line that forms on polygon edges where the bend angle is greater than a defined value (the Crease Angle Min value). Crease lines are not view dependant. For example, they would reveal the edge of a cube, even if that edge was facing you and not visible in the cube’s profile.
Industry:Software
In animation, an expression that executes at start time and doesn’t change during the animation.
Industry:Software
A method of improving shading display performance by not drawing unseen objects.
Industry:Software
In animation, the character you are working on. Set a character set as the current character set so that you can animate that character only.
Industry:Software
In toon shading, a method of scaling line width based on curvature (curvature is defined relative to the base line width).
Industry:Software